Externus: Path of the Solari Online Store

Created by Winterborn

Externus: Path of the Solari is a character-driven tactical RPG coming to PC and Xbox One. You can pre-order the game and purchase any merchandise from this Backerkit Store.

Latest Updates from Our Project:

Small Steps Forward
30 days ago – Thu, May 13, 2021 at 01:13:04 PM

This post is for backers only. Please visit Kickstarter.com and log in to read.

Backers Only Roadmap
about 2 months ago – Fri, Apr 16, 2021 at 12:11:03 PM

This post is for backers only. Please visit Kickstarter.com and log in to read.

Watch Your Step! Traps On The Battlefield!
3 months ago – Wed, Mar 17, 2021 at 01:48:41 PM

Hey everyone, we're back with our March update and want to show a few things that will change the way battles are played in the Externus. We're planning to show some of these in-game with a new trailer sometime in the next few months, but for now, we wanted to show just a little bit of what we're working on. 


We want to make sure our allows you to think tactically and pay attention to every inch of the 3D battlefield. We have added in various traps that can both make battles more challenging but you can also use these traps to your advantage. 

You can see a couple of different traps above and even though they are simple, they can completely change the dynamics of a battle. 

The Spike Trap

The spike trap is a classic for a reason and can cause a lot of damage if you're not paying attention to where you're placing units. The great thing about these traps, however, is that you can use their placement to your advantage. Having a fully 3D battlefield is what makes a difference in Externus as you're able to use the environment. In the case of spikes, you can lure an enemy in and use a dash attack to send an enemy crashing into the spikes. You do have to make sure not to get lured in yourself though, especially when sneaky rogues are in play. 

The Bear Trap

The bear trap is a lot more dynamic and allows you to make your own advantage. Since you can place these, you can actually determine where these traps lie. You can then lure your enemy into them to give yourself a tactical advantage against them. You can even get better positioning on your opponent by sneaking in for extra damage as one of the rogue characters in the game. Last month, we showed you the ability for the player to use stealth so they are harder to see on the battlefield and this is where that can give you a big advantage against your opponent.  Just make sure that your enemy doesn't have the same thought as you may just get yourself snared in one of these traps!

Environment Hazards

So, the last hazard we want to show today will really change the dynamics of some of our desert battles. We have an enemy that you do not want to face head-on as they may just be biting at a bit more than your ankles. I wouldn't trust the sand if I were you!

If you see one of these guys, your best bet is to look for an exit as some battles can't be won with brute force. Be on the lookout for an escape to make sure your party is able to fight another day! 

Thank you!

Thank you all again for your continued support, we are making a ton of progress overall but most of it has been working to make sure we have systems in place. This is crucial for the game but doesn't always give us a lot to show. We can say that we'll be showing a lot more in the coming months and we hope you're all excited because the team is very excited to show it! We'll be back in April, so stay safe and we wish you all the best!

Weathering The Storm
4 months ago – Tue, Feb 16, 2021 at 09:17:33 PM

Hey everyone, 

We're a little bit later than normal with this month's update but we've been working on some cool stuff to be able to show you and talk about. We hope you're all doing well and keeping safe, especially with a lot of places seeing more inclement weather than they are used to. Do your best to stay safe and warm!

The Weather and Terrain Systems

We are finally ready to show off a little bit of what we've been working on that will have a profound effect on how battles are played in Externus. Jack has been hard at work on getting our weather system up and running and we are finally able to show a little bit of that in our test level. 

Note: This level is just used for testing and may not appear in the final game. 

Test Level On A Sunny Day

Test Level On A Rainy Day

Note: Depending on your screen, you may need to full screen the video to see the full rain effect. 

As you can see in the video, we have some fun rain effects that show a change in the look of the environment. But how does it actually change the way you play?

Elemental Damage and Weather Effects

In our combat system for Externus, we have elemental damage from fire, lightning, earth, water, etc. to vary the combat and give the player an opportunity to change their tactics to give themselves an advantage. It won't just be differing enemies that have an effect on this but the weather will change this as well. As an example, you jump into a combat scenario where the weather is raining and you use a magic ability that does fire damage. That fire damage will be less effective since the water from the rain will have a negative effect on that. However, if you choose to use an ability that has lightning damage then you'll see that it's more effective in the rain. This will add even more strategy to battles in the game and certain maps in the game will randomly generate the weather so that battles can change every time you play them. 

Terrain and How It Changes Combat

Another cool system that we implemented was made possible because we are using full 3D environments. This is our terrain system and it allows us to give every tile on every map a terrain "type" so say you're standing on a tile that is in a swamp then the game will know it's in water. Since that character is standing in water, fire damage will be less effective but lightning will be more. So, this will add a layer of strategy to every move you make. We have different tiles for swamp, grass, water, sand, and more depending on the environment. We'll also have environmental hazards such as quicksand and other things that you'll have to keep an eye out for. Make sure you're paying attention to every move you make!

We're very excited to see what combat scenarios happen when our weather and terrain systems work hand-in-hand. This will add a whole new layer of strategy to how you play the game!  

Thank you all!

Once again, we want to thank you all for the success we've seen for Externus: Path of the Solari and we're excited to continue to share these updates with you when we can. We should start seeing some more visual updates in the next month or two, so be on the lookout for those! Don't forget that if you have any questions you can ask them here on Kickstarter OR over on the Discord channel at bit.ly/winterdiscord! You can also follow us on Twitter to see our latest lore updates every week!   

It's a New Year, yes it is! The Building Continues!
5 months ago – Wed, Jan 06, 2021 at 06:16:33 PM

Welcome to 2021

Hello everyone, we want to wish you all a Happy New Year! Last year had a lot of ups and downs and was a tough year for everyone so we're always happy to hear from you and wish you all well. We hope you all have a great year!

Building Blocks

We're still very much in the process of building some of the core of the game and that's one of the big reasons we haven't been showing too much since the Kickstarter. So, we want to set the expectation that this update and next month will be a little light but we are planning to finally hit Alpha in March. When we hit the Alpha stage, we plan to release more footage of the game and show you a lot of the bells and whistles we've been working on. However, we do have a couple of cool things to show you right now. 

Going Rogue

One of the things we wanted to show off was our hide mechanic for rogues. We were thinking about how we can make rogues more unique in a turn-based game like Externus and realized that they aren't always used to their potential. In particular, the stealth aspect isn't always highlighted. So, we have been working to make sure that changes with our "Hide" mechanic. You can see that below. 

The "Hide" mechanic, as you can see, is both something that can be used by you and the enemy. This should pose some additional challenges when facing certain enemy types. We can't wait to show more in the future. 

Building A Scene

The other thing we wanted to show you is the process of creating a level from concept to reality. This will be the first time we show off the Throne Room of Alanon Castle as it will play an important role in the final game. 

Our levels start as a basic grid that Moudy will build off of. So, in this first picture, you can see the parts he wants to add to the room. 

In this photo, you can see that we have added some walls and allow the scene to get some sort of framework. 

You can see the checkerboard pattern of our test levels, this is what we use to put the level in the game before we have the textures and artwork available. This way we can have created levels working in the game before we've added the art to them.

Now that Moudy knows the framework for the level, he starts to create the actual artwork that will be attached to the level. You can really see how the individual pieces will come together to make a beautiful throne room. 

Going from linework to adding color, Moudy is able to choose the color palette that will match the scene and materials that the image will represent. 

You can't have a good throne room without stained glass and this is the beautiful piece that Moudy has created for that. These pieces along with some custom textures for the floor and wall will bring the throne room to life. 

This is how we plan to frame what you'll see for the Alanon Castle scene, this is how it looks prior to adding the artwork. 

And here is where the magic happens! We have a throne room fit for an Elven Queen!

Thank you!

Thank you all for how you helped us in 2020 and we can't wait to show you all the great stuff we're making in 2021. We hope you enjoy this update and have a great start to the year!